Agus Tonna

NeoTasteHead of Product2026

Same team, about three times the tests.

Subscription restaurant marketplace, six-figure member base, four countries.

Instead of
adding people
We bet on
testing faster, with written rules for when to stop.
Outcome
about three times the A/B tests, same team

Pace and the rules.

The team already had good foundations: a test journal, an A/A check, a readout template. My job was pace and decision rules. We went from about one test a month to about three, roughly what our traffic allows.

Decision rules

  1. Split by market and platform.

  2. Never move a threshold to fit a result.

  3. Every claim graded as measured, modelled or no claim.

  4. A kill counts as a result.

The step most people didn't need.

Most bookings were redeemed within the hour, usually at the till. Booking was a step most people didn't need, so I made the case to let members redeem directly. The share of bookings that became a visit rose about ten points on both platforms, and cancellations fell by about a quarter.

Fewer people book, and the ones who do come through. Total redemptions haven't moved enough to call yet, so the honest claim is a cleaner funnel, not more visits. It shipped on both platforms.

What we stopped.

  • Discount quest. It kept people through the trial and lost them at the first payment. The share who became lasting members didn't change, so it was the same members at a lower price. We didn't ship it.
  • Savings popup. Showing members their savings after a redemption lowered conversion from the free period. We removed the popup and kept the savings figure where it does no harm.

The idea I killed myself.

I believed a small group of deal-seeking members was wearing restaurants out. Before anyone built anything, I ran the numbers myself. The group was well under one percent of members, and restaurants that left had no more of them than restaurants that stayed. I paused my own project.

What the engineers did.

Deploys went from over twenty minutes to under five. The iOS download shrank to about a quarter of its size. The slowest onboarding call went from seconds to milliseconds. That was the engineers' work. My part was giving platform work a place on the roadmap next to product work.